Hollow Knight 1031 Upd 【2026 Release】
: The fight inside the Teacher's Archives was adjusted to reduce the massive environmental knockback applied to the Knight whenever Uumuu was in its shriveled, vulnerable state. To keep the encounter fair, its base pool of health was slightly scaled up.
This write-up details the significance of this build: it represents the culmination of the "Free Content Pack" era, introducing the game’s ultimate challenge content and finalizing the PC codebase for stability.
Stay sane, Ghosts.
These backend updates often precede major announcements. For example, the lead-up to the Godmaster DLC saw similar private branches. If a "1031 upd" happens and is followed by a public beta branch within 48 hours, that is news. Watch SteamDB, not Reddit hysteria.
In the speedrunning community, version numbers are critical. The 1.0.3.x builds are distinct from the 1.0.2.x (Grimm Troupe) and 1.0.1.x (Hidden Dreams) builds.
: Enhanced compatibility for various gamepads was a major part of this version, ensuring a smoother experience for PC players using non-standard controllers. hollow knight 1031 upd
The differences between this build and the later
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Buffed the damage multiplier (from x1.5 to x1.75) for those brave enough to fight on the brink of death.
The is a historical, foundational patch released by developer Team Cherry that resolved several critical mechanical bugs. This early-lifecycle update fixed issues involving the Knight's double-jump mechanics, hitboxes during wall sliding, and broken in-game speedrun timers.
Fixed a visual issue with the Shade Marker on the map, ensuring players could find their lost Geo. : The fight inside the Teacher's Archives was
It’s possible that a modder named their custom build “1031 upd” as a playful nod to the beta version, or as an internal version number that escaped into public chat logs. Some archived Discord messages from 2019 reference “1031 upd” in the context of a modding tool update, not a base game patch.
: Addressed a systemic glitch where the main menu would stop players from generating a brand-new save file under specific localized configurations. It also resolved a bug allowing users to pull up the fully detailed world map before actually discovering or purchasing it. Historical Legacy of Patch 1.0.3.1
: Prior to the update, charms that increased nail-slash size (such as Longnail and Mark of Pride) failed to calculate the expanded hitbox parameters whenever the Knight performed an attack while actively sliding down walls. Version 1.0.3.1 correctly mapped the altered weapon reach across all vertical mobility animations.
This update arrived at a time when the kingdom of Hallownest was still being mapped by its earliest "vessels" (players). The world was filled with strange glitches—remnants of the "Void" that occasionally broke the immersion of the journey. The 1.0.3.1 update "fixed" these ripples in reality, grounding the Knight's return to the decaying kingdom.
The official announcement from Team Cherry was telling: "A bunch of fixes in this patch. Next patch'll be the exciting one, with new, free content!" This framed 1.0.3.1 as a cleanup operation, stabilizing the game's foundation so the team could confidently build upon it. This philosophy of stability-first updates is part of why Team Cherry has earned such a loyal following. Stay sane, Ghosts
While 1.0.3.1 is an older version, Team Cherry has recently announced:
How evolved right after this update rolled out
+------------------+-----------------------------------+------------------------------------------+ | Boss Affected | Issue Prior to Patch 1.0.3.1 | Resolution in Update 1.0.3.1 | +------------------+-----------------------------------+------------------------------------------+ | Hornet | Stun animation left hitboxes live | Needle hitbox deactivates properly when | | | causing unfair player damage | Hornet is staggered mid-attack | +------------------+-----------------------------------+------------------------------------------+ | Uumuu | Massive knockback when shriveled | Removed large knockback effect; slightly | | | disrupted follow-up strikes | increased base HP to balance difficulty | +------------------+-----------------------------------+------------------------------------------+ | Dung Defender | Early stagger muted the battle | Fixed music logic so his iconic theme | | | track permanently | continues playing after an early stun | +------------------+-----------------------------------+------------------------------------------+ Breaking Down Soft-Locks and Progression Blocks
Patched prominent gaps in geometry, including an exploit where players became trapped permanently behind a gate in Greenpath. Combat & Physics Tuning