Ep9000-cusa08809-00-sotc0000000000eu-a0100-v0100 Here
Elias leaned in. "CUSA08809." He knew that code. Every archivist did. It was the internal identifier for a landmark title, a game about wandering a vast, empty land with a giant companion. But the version number was wrong.
The string EP9000-CUSA08809_00-SOTC0000000000EU-A0100-V0100 is the technical Content ID and Title ID for the PlayStation 4 remake of the legendary game, Shadow of the Colossus
At first glance, the string looks like a product code or a debug identifier. In reality, it’s a used by Sony’s PlayStation ecosystem. Each segment tells you:
V0100.
If you copy your PS4 save data to a USB drive, the console creates a folder structure using this exact identifier. Knowing the code helps you locate, rename, or manipulate saves for advanced tasks like save editing or transferring between accounts.
Disclaimer: This information is for technical identification purposes based on publicly available databases like GitHub and Apollo Save Database, accurate as of mid-2026.
For external network tracking sites like GameFAQs or trophy tracking networks, these strings serve as the universal database anchor keys. They allow automatic synchronization platforms to correctly recognize what game you are playing, what digital licenses you own, and what exact trophies need to be unlocked on your PSN account. EP9000-CUSA08809-00-SOTC0000000000EU-A0100-V0100
DEBUG_MODE: ACTIVE. REGION: EU. ASSET INTEGRITY: 100%.
: This prefix could refer to a specific product line, model, or series within a company's catalog. The "EP" might denote a particular division or department within an organization, while "9000" suggests a high-level product or a version number.
| Segment | Meaning | |---------|---------| | | Publisher/Product prefix (often “EP” for European PlayStation titles, followed by a numeric code – here, 9000 likely refers to Sony Interactive Entertainment Europe) | | CUSA08809 | The core Title ID for the PS4 version of Shadow of the Colossus (2018 remake) in Europe/region 2 | | 00 | Usually denotes the base game or a specific content type (e.g., 00 = main game save, 01 = DLC) | | SOTC | Acronym for S hadow O f T he C olossus – a human-readable marker | | 0000000000 | Placeholder or padding; sometimes used for user-specific data or incremental save slots | | EU | Region code – European (PAL) version. Other regions would show US, JP, or AS | | A0100 | Asset or configuration version (e.g., patch level or specific data block) | | V0100 | Version number – in this case, version 1.00 (the launch version) | Elias leaned in
The EP9000-CUSA08809-00-SOTC0000000000EU-A0100-V0100 code is a complex and intriguing identifier that holds secrets about a specific product or game. By breaking down the code into its constituent parts, we have uncovered clues about its purpose and significance. While the exact meaning and context of the code remain uncertain, it is clear that it plays a crucial role in the development, deployment, and management of console games.
As we continue to explore the digital world, we may encounter more enigmatic codes like EP9000-CUSA08809-00-SOTC0000000000EU-A0100-V0100. By analyzing and understanding these codes, we can gain a deeper appreciation for the intricate systems and processes that underlie the technology and gaming industries.
When users migrate games to newer hardware, the PlayStation 5 ecosystem maps backwards compatibility metadata using the Title ID. System updates look for CUSA08809 to inject system-level performance enhancements, such as stabilizing dynamic resolutions or forcing steady frame rates. 3. Game Preservation and Database Logging It was the internal identifier for a landmark


